![]() The visuals for these transitionary scenes would be familiar to the original Xbox and the world is fogged up more than usual just in time for each one. ![]() While there are brief cutscenes during the missions of TOKYO GHOUL: re CALL to EXIST, they are extremely dated. During every mission, hordes of Ghouls and/or Investigators are thrown at me in an experience that’s more akin to a PS2 game with how little impact the combat has. For a game that’s so focused on combat, this affects most of the game. Even when I’m making contact and their health bars are depleting, sometimes they continue to fight me after their health has reached zero. ![]() Sometimes I’m visibly hitting an enemy but no damage is being done and they’re responding to the hits as if I’m not there. ![]() Both have to line up to effectively win fights and although I learnt to work around this handicap, it wasn’t comfortable. Many times, I ended up unleashing attacks half an inch to the left of where I wanted to, not because where I was pointing was wrong, but because where the character was facing was wrong. The biggest issue I noticed with the combat pertaining to the mouse sensitivity issue is that unleashing a powerful attack requires your character to be facing where your mouse is pointing, which isn’t always easily doable with poor sensitivity.
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